Veiled Realms Art Challenge - Smugglers Run

Work In Progress / 30 April 2025

I have decided to join this contest to force me to do a self directed project in Unreal engine… it will be great to get some feedback on my 3D concept work and who knows maybe I can win something. Regardless I will view this as a win since everything we do to improve our skill set is a positive :)

https://cosmos.leartesstudios.com/challenges/veiled-realms-art-challenge

There is an option to use the concepts of Max Bedulenko who I follow on Artstation and while I greatly admire his work, I think I will get more out of using my own concepts…

I will be basing my submission on my project, “ Smugglers Run “ , part of my ongoing self development project the Empire Of Man. it’s basically a science fiction world I am developing with the half baked idea to eventually produce a racing sim game and as a way to showcase my concept design work, environments, vehicles, props etc... I will incorporate designs created in Blender and Sketchup, my main 3D tools. The world will be built inside Unreal Engine 5 and will incorporate alongside my own work some assets from Megascans and most likely Cosmos and Leartes Studios. I intend to submit for both the 3d environment  and concept art environment sections. This will of course depend greatly on my client workload.

The smugglers operate on the darkened edges of the larger system. Not always involved in illegal activities but always under suspicion by the authorities, something about that concept has always greatly intrigued me. Their equipment has to work but almost by default is older, rougher and worn, usually disguising hidden capabilities. Unlike the Empire these people cannot make many mistakes as for them there is no safety net…

Concept sketch for my Smugglers ship, built in blender, this may actually have been my first blender model, regardless I definitely had / have a lot to learn and :P 


Concept art, PS paint overs of twin motion renders…


These are pieces produced earlier within the Empire Of Man project. These particular designs were a remote base of operations. Work was  produced in blender, sketchup, twin motion and photoshop.  I intend to create more full realized environments for the competition as my skills in Blender have advanced and of course utilizing the power of Unreal Engine. I envision fleshing out in greater detail the Smugglers hideout, the ship and some hint of Imperial trouble. 

#learteschallenge

More to come…

D