JetBike - Sci Fi concept vehicle design study - Personal IP project
Hero Side Render done in Photoshop, based off my MOI model, slightly stretched the forms to be more sleek and extreme
I did this quick sketch render with a human figure for scale
speedforms riffing off the base shape
Vizcom Ai I took my sketch render without the figure and ran it through Vizcom to get a 3d style realistic render. Vizcom is a very interesting tool for ideation of designs and gives some cool results while adhering to the design...
another ideation render form is stretched which I quite like, and used it for my hero render for some reason the AI decided to put skis where the airfoil canards would be... In an actual design pipeline it would be very easy to edit this to match intent
Model views inside MOI I will make a follow up ost on how this develops in Plasticity and Blender
Model views inside MOI - Moment of Inspiration is a very cool nurbs modeler I ran into years ago. It has a simple yet robust tool set, very similar to Rhino but without the needless complexity. Since then I have started using Plasticity
render output examples using Vizcom
render output examples using Vizcom
flying Jetbike design for my personal IP project. The conceit would be this civilization has masterd null gravity. The bike has a small anti grav unit which allows it to " fly " a few feet off the deck, similar to ground affect. This model was created in MOI back about 5 years ago and I am now in the process of bringing this into Plasticity and Blender for futher development. My project will if all goes well evolve into a video game concept... I also took teh design into Vizcom Ai to see how this new tool could be of use. So far Im impressed with Vizcom, unlike the other AI tools I have seen this is an actual design tool specifically set up to help the ideation phase.